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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SubmitVirtualTextureFeedbackBuffer
(
FRHICommandList& RHICmdList, |
Submit an RHIBuffer containing virtual texture feedback data to the virtual texture system. | VT/VirtualTextureFeedbackBuffer.h | |
void SubmitVirtualTextureFeedbackBuffer
(
FRDGBuilder& GraphBuilder, |
VT/VirtualTextureFeedbackBuffer.h |
SubmitVirtualTextureFeedbackBuffer(FRHICommandList &, FBufferRHIRef const &, FVirtualTextureFeedbackBufferDesc const &)
Description
Submit an RHIBuffer containing virtual texture feedback data to the virtual texture system. The buffer is internally copied to the CPU and parsed to determine which virtual texture pages need to be mapped. RHIBuffers that are passed in are expected to have been transitioned to a state for reading. Multiple buffers can be transferred per frame using this function. The function can be called from the render thread only.
| Name | SubmitVirtualTextureFeedbackBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/VT/VirtualTextureFeedbackBuffer.h |
| Include Path | #include "VT/VirtualTextureFeedbackBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureFeedbackBuffer.cpp |
void SubmitVirtualTextureFeedbackBuffer
(
FRHICommandList & RHICmdList,
FBufferRHIRef const & InBuffer,
FVirtualTextureFeedbackBufferDesc const & InDesc
)
SubmitVirtualTextureFeedbackBuffer(FRDGBuilder &, FRDGBuffer *, FVirtualTextureFeedbackBufferDesc const &)
| Name | SubmitVirtualTextureFeedbackBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/VT/VirtualTextureFeedbackBuffer.h |
| Include Path | #include "VT/VirtualTextureFeedbackBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/VT/VirtualTextureFeedbackBuffer.cpp |
void SubmitVirtualTextureFeedbackBuffer
(
FRDGBuilder & GraphBuilder,
FRDGBuffer * InBuffer,
FVirtualTextureFeedbackBufferDesc const & InDesc
)