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Description of how to interpret an RHIBuffer that is being fed to the virtual texture feedback system.
| Name | FVirtualTextureFeedbackBufferDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/VT/VirtualTextureFeedbackBuffer.h |
| Include Path | #include "VT/VirtualTextureFeedbackBuffer.h" |
Syntax
struct FVirtualTextureFeedbackBufferDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPageAndCount | bool | True if buffer made up of pairs of page id and count (stride 2). | VT/VirtualTextureFeedbackBuffer.h | |
| bSizeInHeader | bool | True if size of valid data in buffer is stored in the first item in the buffer. | VT/VirtualTextureFeedbackBuffer.h | |
| BufferSize | uint32 | Reserved number of feedback items in buffer. | VT/VirtualTextureFeedbackBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
int32 InBufferSize |
VT/VirtualTextureFeedbackBuffer.h | ||
void Init2D
(
FIntPoint InBufferSize |
VT/VirtualTextureFeedbackBuffer.h | ||
void Init2D
(
FIntPoint InUnscaledBufferSize, |
VT/VirtualTextureFeedbackBuffer.h |