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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/PostProcess > API/Runtime/Renderer/PostProcess/FPostProcessMaterialInputs
Syntax
TStaticArray< FScreenPassTextureSlice , kPostProcessMaterialInputCountMax > UserSceneTextures
Remarks
UserSceneTexture inputs, which take precedence over Textures above if set. The reason for separating these from "Textures" above is because "Textures" is also where the output SceneColor is fetched from, when OverrideOutput isn't set (see "GetSceneColorOutput" function). The separate bools are needed to track which inputs are UserSceneTextures, as opposed to checking IsValid(), because the entry can be invalid when an input being missing dummy black is substituted for those downstream.