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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/PostProcess
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PostProcess/PostProcessMaterialInputs.h |
| Include | #include "PostProcess/PostProcessMaterialInputs.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMaterial.cpp |
FScreenPassTexture AddPostProcessMaterialPass
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const FPostProcessMaterialInputs & Inputs,
const UMaterialInterface * MaterialInterface
)