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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/InstanceCulling
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/InstanceCulling/InstanceCullingContext.h |
| Include | #include "InstanceCulling/InstanceCullingContext.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
DECLARE_UNIFORM_BUFFER_STRUCT
(
FSceneUniformParameters,
RENDERER_API
)
Remarks
Use as a global shader parameter struct and also the CPU structure representing the atmosphere it self. This is static for a version of a component. When a component is changed/tweaked, it is recreated.
RDG shader parameter struct containing data for FSceneUniformBuffer.