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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/IPathTracingSpatialTemporalDenoi-
| Name | FMotionVectorInputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/PathTracingDenoiser.h |
| Include Path | #include "PathTracingDenoiser.h" |
Syntax
struct FMotionVectorInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputFrameTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| OutputTex | FRDGTextureRef | PathTracingDenoiser.h | ||
| PreExposure | float | PathTracingDenoiser.h | ||
| ReferenceFrameTex | FRDGTextureRef | PathTracingDenoiser.h |