Navigation
API > API/Runtime > API/Runtime/Renderer
Interface for implementing third party path tracing spatial temporal denoiser.
| Name | IPathTracingSpatialTemporalDenoiser |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/PathTracingDenoiser.h |
| Include Path | #include "PathTracingDenoiser.h" |
Syntax
class IPathTracingSpatialTemporalDenoiser
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IPathTracingSpatialTemporalDenoiser() |
PathTracingDenoiser.h |
Structs
| Name | Remarks |
|---|---|
| FInputs | Inputs of the path tracing denoiser. |
| FMotionVectorInputs | |
| FOutputs | Outputs of the third party path tracing spacial temporal denoiser. |
Interfaces
| Name | Remarks |
|---|---|
| IHistory | Ref counted history to be saved in the history. |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMotionVectorPass
(
FRDGBuilder& GraphBuilder, |
PathTracingDenoiser.h | ||
FOutputs AddPasses
(
FRDGBuilder& GraphBuilder, |
Adds the necessary passes into RDG for denoising. | PathTracingDenoiser.h | |
const TCHAR * GetDebugName () |
Debug name of the history. | PathTracingDenoiser.h | |
virtual bool NeedTextureCreateExtraFlags() |
PathTracingDenoiser.h | ||
virtual bool NeedVarianceTexture() |
PathTracingDenoiser.h |