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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FVisibleRayTracingMeshCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
FVisibleRayTracingMeshCommand
&40;
const FRayTracingMeshCommand &42; InRayTracingMeshCommand,
uint32 InInstanceIndex,
bool bInHidden
&41;