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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSystemTextures > API/Runtime/Renderer/FSystemTextures/GetDefaultTexture
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SystemTextures.h |
| Include | #include "SystemTextures.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SystemTextures.cpp |
FRDGTextureRef GetDefaultTexture
&40;
FRDGBuilder & GraphBuilder,
ETextureDimension Dimension,
EPixelFormat Format,
const FUintVector4 & Value
&41;
Remarks
Create default 2D/3D/Cube/Array texture (1x1) with specific format and initialize value.