Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FStaticMeshBatch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStaticMeshBatch
(
const FStaticMeshBatch& InStaticMesh |
Private copy constructor. | StaticMeshBatch.h | |
FStaticMeshBatch
(
FPrimitiveSceneInfo* InPrimitiveSceneInfo, |
Constructor/destructor. | StaticMeshBatch.h |
FStaticMeshBatch(const FStaticMeshBatch &)
Description
Private copy constructor.
| Name | FStaticMeshBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h |
| Include Path | #include "StaticMeshBatch.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/StaticMeshBatch.cpp |
FStaticMeshBatch
(
const FStaticMeshBatch & InStaticMesh
)
FStaticMeshBatch(FPrimitiveSceneInfo *, const FMeshBatch &, FHitProxyId)
Description
Constructor/destructor.
| Name | FStaticMeshBatch |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/StaticMeshBatch.h |
| Include Path | #include "StaticMeshBatch.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/StaticMeshBatch.cpp |
FStaticMeshBatch
(
FPrimitiveSceneInfo * InPrimitiveSceneInfo,
const FMeshBatch & InMesh,
FHitProxyId InHitProxyId
)