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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/HitProxies.h |
Include | #include "HitProxies.h" |
Syntax
class FHitProxyId
Remarks
Encapsulates a hit proxy ID.
Constructors
Type | Name | Description | |
---|---|---|---|
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FHitProxyId () |
Default constructor. | |
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FHitProxyId
(
FColor Color |
Color conversion constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
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FColor | GetColor () |
Maps the ID to a color which can be used to represent the ID. |
Constants
Name | Description |
---|---|
InvisibleHitProxyId | A special hit proxy ID that can be used to omit rendering a primitive to the hit proxy buffer entirely. |