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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenTransform
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FScreenTransform ChangeTextureBasisFromTo
(
const FScreenPassTextureViewport& TextureViewport, |
ScreenPass.h | ||
static FScreenTransform ChangeTextureBasisFromTo
(
const FScreenPassTexture& Texture, |
ScreenPass.h | ||
static FScreenTransform ChangeTextureBasisFromTo
(
const FIntPoint& TextureExtent, |
Change of basis for texture coordinate. | ScreenPass.h |
ChangeTextureBasisFromTo(const FScreenPassTextureViewport &, ETextureBasis, ETextureBasis)
| Name | ChangeTextureBasisFromTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
static FScreenTransform ChangeTextureBasisFromTo
(
const FScreenPassTextureViewport & TextureViewport,
ETextureBasis SrcBasis,
ETextureBasis DestBasis
)
ChangeTextureBasisFromTo(const FScreenPassTexture &, ETextureBasis, ETextureBasis)
| Name | ChangeTextureBasisFromTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
static FScreenTransform ChangeTextureBasisFromTo
(
const FScreenPassTexture & Texture,
ETextureBasis SrcBasis,
ETextureBasis DestBasis
)
ChangeTextureBasisFromTo(const FIntPoint &, const FIntRect &, ETextureBasis, ETextureBasis)
Description
Change of basis for texture coordinate.
| Name | ChangeTextureBasisFromTo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
| Source | /Engine/Source/Runtime/Renderer/Public/ScreenPass.inl |
static FScreenTransform ChangeTextureBasisFromTo
(
const FIntPoint & TextureExtent,
const FIntRect & TextureViewport,
ETextureBasis SrcBasis,
ETextureBasis DestBasis
)