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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassViewInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassViewInfo
(
ERHIFeatureLevel::Type InFeatureLevel |
ScreenPass.h | ||
FScreenPassViewInfo
(
const FSceneView& View |
ScreenPass.h | ||
FScreenPassViewInfo
(
const FSceneView& View, |
ScreenPass.h |
FScreenPassViewInfo()
| Name | FScreenPassViewInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassViewInfo()
FScreenPassViewInfo(ERHIFeatureLevel::Type)
| Name | FScreenPassViewInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassViewInfo
(
ERHIFeatureLevel::Type InFeatureLevel
)
FScreenPassViewInfo(const FSceneView &)
| Name | FScreenPassViewInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassViewInfo
(
const FSceneView & View
)
FScreenPassViewInfo(const FSceneView &, const uint32)
| Name | FScreenPassViewInfo |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassViewInfo
(
const FSceneView & View,
const uint32 OverrideInstanceCount
)