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Type used to carry the limited amount of data we need from a FSceneView.
| Name | FScreenPassViewInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
struct FScreenPassViewInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassViewInfo
(
ERHIFeatureLevel::Type InFeatureLevel |
ScreenPass.h | ||
FScreenPassViewInfo
(
const FSceneView& View |
ScreenPass.h | ||
FScreenPassViewInfo
(
const FSceneView& View, |
ScreenPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHMDHiddenAreaMaskActive | const bool | ScreenPass.h | ||
| FeatureLevel | const ERHIFeatureLevel::Type | ScreenPass.h | ||
| InstanceCount | const int32 | ScreenPass.h | ||
| StereoViewIndex | const int32 | ScreenPass.h |