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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
Syntax
class FScreenPassTextureInput
Remarks
A utility shader parameter struct containing the viewport, texture, and sampler for a unique texture input to a shader.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | Sampler | ||
| TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | Texture | ||
| FScreenPassTextureViewportParameters::FTypeInfo::TAlignedType | Viewport |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FUniformBufferRHIRef | CreateUniformBuffer
(
const FScreenPassTextureInput& InContents, |
||
| TArray< FShaderParametersMetadata::FMember > | zzGetMembers () |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FTypeInfo |