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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassTextureInput > API/Runtime/Renderer/FScreenPassTextureInput/zzNextMemberIdTexture
| Name | zzNextMemberIdTexture |
| Type | enum |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
enum zzNextMemberIdTexture
{
HasDeclaredResource = zzMemberIdTexture::HasDeclaredResource || !TShaderResourceParameterTypeInfo<FRDGTexture*>::bIsStoredInConstantBuffer,
}
Values
| Name | Remarks |
|---|---|
| HasDeclaredResource |