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A utility shader parameter struct containing the viewport, texture, and sampler for a unique texture input to a shader.
| Name | FScreenPassTextureInput |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
class FScreenPassTextureInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScreenPassTextureInput() |
ScreenPass.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdSampler | |
| zzNextMemberIdTexture | |
| zzNextMemberIdViewport |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | ScreenPass.h | |
| zzLastMemberId | zzNextMemberIdSampler | ScreenPass.h | |
| zzMemberFunc | zzFuncPtr(*) | ScreenPass.h | |
| zzMemberIdSampler | zzNextMemberIdTexture | ScreenPass.h | |
| zzMemberIdTexture | zzNextMemberIdViewport | ScreenPass.h | |
| zzMemberIdViewport | zzFirstMemberId | ScreenPass.h | |
| zzTThisStruct | FScreenPassTextureInput | ScreenPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Sampler | TShaderResourceParameterTypeInfo< FRHISamplerState * >::TAlignedType | ScreenPass.h | ||
| Texture | TShaderResourceParameterTypeInfo< FRDGTexture * >::TAlignedType | ScreenPass.h | ||
| Viewport | FScreenPassTextureViewportParameters::FTypeInfo::TAlignedType | ScreenPass.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FScreenPassTextureInput& InContents, |
ScreenPass.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
ScreenPass.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdViewport, |
ScreenPass.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTexture, |
ScreenPass.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSampler, |
ScreenPass.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
ScreenPass.h |