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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassTextureInput
| |
|
| Name |
FTypeInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
Syntax
struct FTypeInfo
Typedefs
Constants
| Name |
Type |
Remarks |
Include Path |
| Alignment |
int32 |
|
ScreenPass.h |
| bIsStoredInConstantBuffer |
bool |
|
ScreenPass.h |
| FileLine |
int32 |
|
ScreenPass.h |
| FileName |
const ANSICHAR *const |
|
ScreenPass.h |
| NumColumns |
int32 |
|
ScreenPass.h |
| NumElements |
int32 |
|
ScreenPass.h |
| NumRows |
int32 |
|
ScreenPass.h |
Functions
Static