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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassRenderTarget > API/Runtime/Renderer/FScreenPassRenderTarget/__ctor
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include | #include "ScreenPass.h" |
FScreenPassRenderTarget
(
FRDGTextureRef InTexture,
FIntRect InViewRect,
ERenderTargetLoadAction InLoadAction
)