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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassPipelineState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassPipelineState
(
const TShaderRef< FShader >& InVertexShader, |
ScreenPass.h |
FScreenPassPipelineState()
| Name | FScreenPassPipelineState |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassPipelineState()
FScreenPassPipelineState(const TShaderRef< FShader > &, const TShaderRef< FShader > &, FRHIBlendState , FRHIDepthStencilState , uint8, FRHIVertexDeclaration *)
| Name | FScreenPassPipelineState |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
FScreenPassPipelineState
(
const TShaderRef< FShader > & InVertexShader,
const TShaderRef< FShader > & InPixelShader,
FRHIBlendState * InBlendState,
FRHIDepthStencilState * InDepthStencilState,
uint8 InStencilRef,
FRHIVertexDeclaration * InVertexDeclaration
)