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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FScreenPassPipelineState
Overloads
FScreenPassPipelineState()
| |
|
| Name |
FScreenPassPipelineState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassPipelineState()
FScreenPassPipelineState(const TShaderRef< FShader > &, const TShaderRef< FShader > &, FRHIBlendState , FRHIDepthStencilState , uint8, FRHIVertexDeclaration *)
| |
|
| Name |
FScreenPassPipelineState |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path |
#include "ScreenPass.h" |
FScreenPassPipelineState
(
const TShaderRef< FShader > & InVertexShader,
const TShaderRef< FShader > & InPixelShader,
FRHIBlendState * InBlendState,
FRHIDepthStencilState * InDepthStencilState,
uint8 InStencilRef,
FRHIVertexDeclaration * InVertexDeclaration
)