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Draw information for the more advanced DrawScreenPass variant. Allows customizing the blend / depth stencil state, providing a custom vertex shader, and more fine-grained control of the underlying draw call.
| Name | FScreenPassPipelineState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/ScreenPass.h |
| Include Path | #include "ScreenPass.h" |
Syntax
struct FScreenPassPipelineState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScreenPass.h | |||
FScreenPassPipelineState
(
const TShaderRef< FShader >& InVertexShader, |
ScreenPass.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FDefaultBlendState | TStaticBlendState<> | ScreenPass.h | |
| FDefaultDepthStencilState | TStaticDepthStencilState< false, CF_Always > | ScreenPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendState | FRHIBlendState * | ScreenPass.h | ||
| DepthStencilState | FRHIDepthStencilState * | ScreenPass.h | ||
| PixelShader | TShaderRef< FShader > | ScreenPass.h | ||
| StencilRef | uint8 | ScreenPass.h | ||
| VertexDeclaration | FRHIVertexDeclaration * | ScreenPass.h | ||
| VertexShader | TShaderRef< FShader > | ScreenPass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Validate() |
ScreenPass.h |