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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FSceneUniformBufferMemberRegistr-
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/SceneUniformBuffer.h |
| Include | #include "SceneUniformBuffer.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/SceneUniformBuffer.cpp |
static void Register
(
FSceneUniformBufferMemberRegistration & Entry
)