Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRenderTargetWriteMask > API/Runtime/Renderer/FRenderTargetWriteMask/Decode
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/RendererUtils.h |
| Include | #include "RendererUtils.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/RendererUtils.cpp |
static void Decode
&40;
FRHICommandListImmediate & RHICmdList,
FGlobalShaderMap &42; ShaderMap,
TArrayView< IPooledRenderTarget &42;const > InRenderTargets,
TRefCountPtr< IPooledRenderTarget > & OutRTWriteMask,
ETextureCreateFlags RTWriteMaskFastVRamConfig,
const TCHAR &42; RTWriteMaskDebugName
&41;