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A description of a batch of pages to be rendered with a single call to RenderPages().
| Name | FRenderPageBatchDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/VT/RuntimeVirtualTextureRender.h |
| Include Path | #include "VT/RuntimeVirtualTextureRender.h" |
Syntax
struct FRenderPageBatchDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bClearTextures | bool | Set to true to clear before rendering. | VT/RuntimeVirtualTextureRender.h | |
| bIsThumbnails | bool | Set to true for thumbnail rendering. | VT/RuntimeVirtualTextureRender.h | |
| CustomMaterialData | FVector4f | CustomData that can be read in the material. | VT/RuntimeVirtualTextureRender.h | |
| FixedColor | FLinearColor | Fixed BaseColor to apply. Uses alpha channel to blend with material output. | VT/RuntimeVirtualTextureRender.h | |
| MaterialType | ERuntimeVirtualTextureMaterialType | Material type of the runtime virtual texture that we are rendering. | VT/RuntimeVirtualTextureRender.h | |
| MaxLevel | uint8 | Max mip level of the runtime virtual texture that we are rendering. | VT/RuntimeVirtualTextureRender.h | |
| NumPageDescs | int32 | Number of pages to render. | VT/RuntimeVirtualTextureRender.h | |
| PageDescs | FRenderPageDesc | Page descriptions for each page in the batch. | VT/RuntimeVirtualTextureRender.h | |
| RuntimeVirtualTextureId | int32 | Unique object ID of the runtime virtual texture that we are rendering. | VT/RuntimeVirtualTextureRender.h | |
| RuntimeVirtualTextureMask | uint32 | VT/RuntimeVirtualTextureRender.h | ||
| Scene | FScene * | VT/RuntimeVirtualTextureRender.h | ||
| SceneRenderer | ISceneRenderer * | Scene to use when rendering the batch. | VT/RuntimeVirtualTextureRender.h | |
| Targets | FRenderPageTarget | Physical texture targets to render to. | VT/RuntimeVirtualTextureRender.h | |
| UVToWorld | FTransform | Virtual texture UV space to world space transform. | VT/RuntimeVirtualTextureRender.h | |
| WorldBounds | FBox | Virtual texture world space bounds. | VT/RuntimeVirtualTextureRender.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGSFRenderPageBatchDesc & operator=
(
FRenderPageBatchDesc const& RHS |
Disable deprecation warnings for implicit copying of deprecated members. | VT/RuntimeVirtualTextureRender.h |