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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FReadOnlyMeshDrawSingleShaderBin-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReadOnlyMeshDrawSingleShaderBindings
(
const FMeshDrawSingleShaderBindings& Bindings |
MeshPassProcessor.h | ||
FReadOnlyMeshDrawSingleShaderBindings
(
const FMeshDrawShaderBindingsLayout& InLayout, |
MeshPassProcessor.h |
FReadOnlyMeshDrawSingleShaderBindings(const FMeshDrawSingleShaderBindings &)
| Name | FReadOnlyMeshDrawSingleShaderBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FReadOnlyMeshDrawSingleShaderBindings
(
const FMeshDrawSingleShaderBindings & Bindings
)
FReadOnlyMeshDrawSingleShaderBindings(const FMeshDrawShaderBindingsLayout &, const uint8 *)
| Name | FReadOnlyMeshDrawSingleShaderBindings |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FReadOnlyMeshDrawSingleShaderBindings
(
const FMeshDrawShaderBindingsLayout & InLayout,
const uint8 * InData
)