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API > API/Runtime > API/Runtime/Renderer
| Name | FMeshDrawSingleShaderBindings |
| Type | class |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include Path | #include "MeshDrawShaderBindings.h" |
Syntax
class FMeshDrawSingleShaderBindings : public FMeshDrawShaderBindingsLayout
Inheritance Hierarchy
- FMeshDrawShaderBindingsLayout → FMeshDrawSingleShaderBindings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshDrawSingleShaderBindings
(
const FMeshDrawShaderBindingsLayout& InLayout, |
MeshDrawShaderBindings.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint8 * | MeshDrawShaderBindings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Add
(
FShaderParameter Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderResourceParameter SamplerParameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderResourceParameter Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
const FShaderUniformBufferParameter& Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
const TShaderUniformBufferParameter< UniformBufferStructType >& Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
const TShaderUniformBufferParameter< UniformBufferStructType >& Parameter, |
MeshDrawShaderBindings.h | ||
void Add
(
FShaderResourceParameter TextureParameter, |
MeshDrawShaderBindings.h | ||
void AddTexture
(
FShaderResourceParameter TextureParameter, |
MeshDrawShaderBindings.h |