Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FRayTracingShaderCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/RayTracingMeshDrawCommands.h |
| Include | #include "RayTracingMeshDrawCommands.h" |
void SetRayTracingShaderBindings
(
FRayTracingLocalShaderBindingWriter * BindingWriter,
const TUniformBufferRef < FViewUniformShaderParameters > & ViewUniformBuffer,
FRHIUniformBuffer * SceneUniformBuffer,
FRHIUniformBuffer * NaniteUniformBuffer,
uint32 ShaderIndexInPipeline,
uint32 ShaderSlot
) const