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API > API/Runtime > API/Runtime/Renderer
References
| |
|
| Module |
Renderer |
| Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include |
#include "PrimitiveSceneInfo.h" |
Syntax
struct FPrimitiveVirtualTextureFlags
Flags needed for broad phase culling of runtime virtual texture page rendering.
Variables
| |
Type |
Name |
Description |
 |
uint8: 1 |
bRenderToVirtualTexture |
True if the primitive can render to virtual texture |
 |
uint8: RuntimeVirtualTexture_BitCount |
RuntimeVirtualTextureMask |
Mask of the allocated runtime virtual textures in the scene to render to. |
Constants