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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPrimitiveVirtualTextureFlags
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
| Include | #include "PrimitiveSceneInfo.h" |
Syntax
enum
&123;
RuntimeVirtualTexture_BitCount = 7
&125;
Remarks
Number of bits to reserve for the RuntimeVirtualTextureMask. If we use more than this number of runtime virtual textures in a scene we will trigger a slower path in rendering the VT pages.