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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
class FPassProcessorManager
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMeshPassProcessor * | CreateMeshPassProcessor
(
EShadingPath ShadingPath, |
||
| EMeshPassFlags | GetPassFlags
(
EShadingPath ShadingPath, |
||
| void | SetPassFlags
(
EShadingPath ShadingPath, |
Only call on the game thread. |
Constants
| Name | Description |
|---|---|
| DeprecatedJumpTable | |
| Flags | |
| JumpTable |