Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FPassProcessorManager
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
static EMeshPassFlags GetPassFlags
&40;
EShadingPath ShadingPath,
EMeshPass::Type PassType
&41;