Navigation
API > API/Runtime > API/Runtime/Renderer
A set of render state overrides passed into a Mesh Pass Processor, so it can be configured from the outside.
| Name | FMeshPassProcessorRenderState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FMeshPassProcessorRenderState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPassProcessor.h | |||
FMeshPassProcessorRenderState
(
const FMeshPassProcessorRenderState& DrawRenderState |
MeshPassProcessor.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMeshPassProcessorRenderState() |
MeshPassProcessor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendState | FRHIBlendState * | MeshPassProcessor.h | ||
| DepthStencilAccess | FExclusiveDepthStencil::Type | MeshPassProcessor.h | ||
| DepthStencilState | FRHIDepthStencilState * | MeshPassProcessor.h | ||
| InstancedViewUniformBuffer | FRHIUniformBuffer * | MeshPassProcessor.h | ||
| NaniteUniformBuffer | FRHIUniformBuffer * | MeshPassProcessor.h | ||
| PassUniformBuffer | FRHIUniformBuffer * | MeshPassProcessor.h | ||
| StencilRef | uint32 | MeshPassProcessor.h | ||
| ViewUniformBuffer | FRHIUniformBuffer * | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyToPSO
(
FGraphicsPipelineStateInitializer& GraphicsPSOInit |
MeshPassProcessor.h | ||
FRHIBlendState * GetBlendState() |
MeshPassProcessor.h | ||
FExclusiveDepthStencil::Type GetDepthStencilAccess() |
MeshPassProcessor.h | ||
FRHIDepthStencilState * GetDepthStencilState() |
MeshPassProcessor.h | ||
uint32 GetStencilRef() |
MeshPassProcessor.h | ||
void SetBlendState
(
FRHIBlendState* InBlendState |
MeshPassProcessor.h | ||
void SetDepthStencilAccess
(
FExclusiveDepthStencil::Type InDepthStencilAccess |
MeshPassProcessor.h | ||
void SetDepthStencilState
(
FRHIDepthStencilState* InDepthStencilState |
MeshPassProcessor.h | ||
void SetStencilRef
(
uint32 InStencilRef |
MeshPassProcessor.h |