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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassProcessorRenderState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPassProcessor.h | |||
FMeshPassProcessorRenderState
(
const FMeshPassProcessorRenderState& DrawRenderState |
MeshPassProcessor.h |
FMeshPassProcessorRenderState()
| Name | FMeshPassProcessorRenderState |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FMeshPassProcessorRenderState()
FMeshPassProcessorRenderState(const FMeshPassProcessorRenderState &)
| Name | FMeshPassProcessorRenderState |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
FMeshPassProcessorRenderState
(
const FMeshPassProcessorRenderState & DrawRenderState
)