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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshPassProcessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMeshDrawingPolicyOverrideSettings ComputeMeshOverrideSettings
(
const FPSOPrecacheParams& PrecachePSOParams |
MeshPassProcessor.h | ||
static FMeshDrawingPolicyOverrideSettings ComputeMeshOverrideSettings
(
const FMeshBatch& Mesh |
MeshPassProcessor.h |
ComputeMeshOverrideSettings(const FPSOPrecacheParams &)
| Name | ComputeMeshOverrideSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static FMeshDrawingPolicyOverrideSettings ComputeMeshOverrideSettings
(
const FPSOPrecacheParams & PrecachePSOParams
)
ComputeMeshOverrideSettings(const FMeshBatch &)
| Name | ComputeMeshOverrideSettings |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static FMeshDrawingPolicyOverrideSettings ComputeMeshOverrideSettings
(
const FMeshBatch & Mesh
)