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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshMaterialShaderElementData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeMeshMaterialData () |
MeshMaterialShader.h | ||
void InitializeMeshMaterialData
(
const FSceneView* SceneView, |
MeshMaterialShader.h | ||
void InitializeMeshMaterialData
(
const FSceneView* SceneView, |
MeshMaterialShader.h |
InitializeMeshMaterialData()
| Name | InitializeMeshMaterialData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include Path | #include "MeshMaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void InitializeMeshMaterialData()
InitializeMeshMaterialData(const FSceneView , const FPrimitiveSceneProxy __restrict, const FMeshBatch &__restrict, int32, bool)
| Name | InitializeMeshMaterialData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include Path | #include "MeshMaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void InitializeMeshMaterialData
(
const FSceneView * SceneView,
const FPrimitiveSceneProxy *__restrict PrimitiveSceneProxy,
const FMeshBatch &__restrict MeshBatch,
int32 StaticMeshId,
bool bAllowStencilDither
)
InitializeMeshMaterialData(const FSceneView , const FPrimitiveSceneProxy __restrict, int32, bool, bool)
| Name | InitializeMeshMaterialData |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
| Include Path | #include "MeshMaterialShader.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void InitializeMeshMaterialData
(
const FSceneView * SceneView,
const FPrimitiveSceneProxy *__restrict PrimitiveSceneProxy,
int32 StaticMeshId,
bool bDitheredLODTransition,
bool bAllowStencilDither
)