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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawSingleShaderBindings
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include | #include "MeshDrawShaderBindings.h" |
void AddTexture
(
FShaderResourceParameter TextureParameter,
FShaderResourceParameter SamplerParameter,
FRHISamplerState * SamplerStateRHI,
FRHITexture * TextureRHI
)