Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawSingleShaderBindings > API/Runtime/Renderer/FMeshDrawSingleShaderBindings/Add
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include | #include "MeshDrawShaderBindings.h" |
void Add
&40;
const FShaderUniformBufferParameter & Parameter,
const FRHIUniformBuffer &42; Value
&41;