Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawSingleShaderBindings > API/Runtime/Renderer/FMeshDrawSingleShaderBindings/Add
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h |
| Include | #include "MeshDrawShaderBindings.h" |
template<typename UniformBufferStructType>
void Add
(
const TShaderUniformBufferParameter< UniformBufferStructType > & Parameter,
const TUniformBufferRef < UniformBufferStructType > & Value
)