Navigation
API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FMeshProcessorShaders& Shaders |
Allocates space for the bindings of all shaders. | MeshPassProcessor.h | |
void Initialize
(
const TShaderRef< FShader >& Shader |
MeshPassProcessor.h |
Initialize(const FMeshProcessorShaders &)
Description
Allocates space for the bindings of all shaders.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void Initialize
(
const FMeshProcessorShaders & Shaders
)
Initialize(const TShaderRef< FShader > &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void Initialize
(
const TShaderRef< FShader > & Shader
)