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API > API/Runtime > API/Runtime/Renderer
| Name | FMeshProcessorShaders |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FMeshProcessorShaders
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComputeShader | TShaderRef< FShader > | MeshPassProcessor.h | ||
| GeometryShader | TShaderRef< FShader > | MeshPassProcessor.h | ||
| PixelShader | TShaderRef< FShader > | MeshPassProcessor.h | ||
| VertexShader | TShaderRef< FShader > | MeshPassProcessor.h | ||
| WorkGraphShader | TShaderRef< FShader > | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TShaderRef< FShader > GetShader
(
EShaderFrequency Frequency |
MeshPassProcessor.h | ||
| MeshPassProcessor.h |