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API > API/Runtime > API/Runtime/Renderer
| |
|
| Name |
FMeshProcessorShaders |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
Syntax
struct FMeshProcessorShaders
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ComputeShader |
TShaderRef< FShader > |
|
MeshPassProcessor.h |
|
| GeometryShader |
TShaderRef< FShader > |
|
MeshPassProcessor.h |
|
| PixelShader |
TShaderRef< FShader > |
|
MeshPassProcessor.h |
|
| VertexShader |
TShaderRef< FShader > |
|
MeshPassProcessor.h |
|
| WorkGraphShader |
TShaderRef< FShader > |
|
MeshPassProcessor.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MeshPassProcessor.h |
|
TArray< TShaderRef< FShader >, TInlineAllocator< 3 > > GetValidShaders()
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|
MeshPassProcessor.h |
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