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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawShaderBindings
| Name | FData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path | #include "MeshPassProcessor.h" |
Syntax
struct FData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InlineStorage | uint8 * | MeshPassProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 * GetHeapData () |
MeshPassProcessor.h | ||
const uint8 * GetHeapData () |
MeshPassProcessor.h | ||
void SetHeapData
(
uint8* HeapData |
MeshPassProcessor.h |