Navigation
API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
class FMeshDrawCommandStateCache
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | PipelineId | ||
| FShaderBindingState[SF_NumStandardFrequencies] | ShaderBindings | ||
| uint32 | StencilRef | ||
| FVertexInputStream[MaxVertexElementCount] | VertexStreams |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InvalidateUniformBuffer
(
const FRHIUniformBuffer* UniformBuffer |
||
| void | SetPipelineState
(
int32 NewPipelineId |