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API > API/Runtime > API/Runtime/Renderer
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
Syntax
class FShaderBindingState
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | MaxUniformBufferUsed | ||
| FRHIUniformBuffer *[MAX_UNIFORM_BUFFERS_PER_STAGE] | UniformBuffers |
Constants
| Name | Description |
|---|---|
| MAX_UNIFORM_BUFFERS_PER_STAGE |