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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommandPrimitiveIdInfo
Syntax
int32 DrawPrimitiveId
Remarks
Draw PrimitiveId this draw command is associated with - used by the shader to fetch primitive data from the PrimitiveSceneData SRV. If it's < Scene->Primitives.Num() then it's a valid Scene PrimitiveIndex and can be used to backtrack to the FPrimitiveSceneInfo.