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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static void SubmitDrawEnd
&40;
const FMeshDrawCommand & MeshDrawCommand,
uint32 InstanceFactor,
FRHICommandList & RHICmdList,
FRHIBuffer &42; IndirectArgsOverrideBuffer,
uint32 IndirectArgsOverrideByteOffset
&41;
Remarks
Submits just the draw primitive portion of the draw command.