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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static void SubmitDraw
&40;
const FMeshDrawCommand &restrict MeshDrawCommand,
const FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
FRHIBuffer &42; ScenePrimitiveIdsBuffer,
int32 PrimitiveIdOffset,
uint32 InstanceFactor,
FRHICommandList & CommandList,
class FMeshDrawCommandStateCache &restrict StateCache,
FRHIBuffer &42; IndirectArgsOverrideBuffer,
uint32 IndirectArgsOverrideByteOffset
&41;
Remarks
Submits commands to the RHI Commandlist to draw the MeshDrawCommand.