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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetDebugData
&40;
const FPrimitiveSceneProxy &42; PrimitiveSceneProxy,
const FMaterial &42; Material,
const FMaterialRenderProxy &42; MaterialRenderProxy,
const FMeshProcessorShaders & UntypedShaders,
const FVertexFactory &42; VertexFactory,
uint32 MeshPassType
&41;