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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand > API/Runtime/Renderer/FMeshDrawCommand/GetPipelineStateSortingKey
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
| Source | /Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
uint64 GetPipelineStateSortingKey
&40;
FRHICommandList & RHICmdList,
const FGraphicsPipelineRenderTargetsInfo & RenderTargetsInfo
&41; const
Remarks
Returns the pipeline state sort key, which can be used for sorting material draws to reduce context switches.