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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FMeshDrawCommand
References
| Module | Renderer |
| Header | /Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include | #include "MeshPassProcessor.h" |
void Finalize
&40;
FGraphicsMinimalPipelineStateId PipelineId,
const FMeshProcessorShaders &42; ShadersForDebugging
&41;