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API > API/Runtime > API/Runtime/Renderer > API/Runtime/Renderer/FGraphicsMinimalPipelineStateId
| |
|
| Name |
FRefCountedGraphicsMinimalPipelineState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
| Include Path |
#include "MeshPassProcessor.h" |
Syntax
struct FRefCountedGraphicsMinimalPipelineState
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DebugSalt |
int32 |
|
MeshPassProcessor.h |
|
| RefNum |
std::atomic< uint32 > |
|
MeshPassProcessor.h |
|
Functions
Public